Thursday, August 25, 2011

Portal: Sweet "short"cake

The Author is proud to present his first video game review ever.



Portal presents some of the best 4-5 hours you’ll ever spend playing a video game; and along with Bungie’s Halo 3: ODST and Halo Reach, it is one of the most cinematic video games ever created.  As you progress through the game, and the Aperture Science testing environment twists from playful into perilous, you begin to feel like you’re watching a high-quality movie, a driving science-fiction thriller complete with elements from Kubrick’s 2001.  I dare say, Valve’s Portal is the finest and most original puzzle game of all, even surpassing the Myst series and original Angry Birds (OK, pleasant as the handheld game is, it can’t compare to Myst).  My dad, although he hasn’t yet tried Portal, would probably argue its standing to Myst with me, but I believe that Portal has a better-paced story than all the computer games and is less demanding on the brain.  It all depends on whether you’re a casual or hardcore puzzle-solver; if backtracking, note-taking, and long, laborious experimentation is to your liking, then you’ll enjoy Myst more.  Portal is short, sweet, accessible to most gamers, and doesn’t take a whole lot of toll on the mind.

When you begin the game’s story, your player awakes in a bright room with glass walls.  You have no idea how you got where you are, or why you’re there, but a loud, computerized voice shortly informs you that you are a test subject for a company called Aperture Science, and that the “Enrichment Center” will have you undergoing several tests involving portals.  “These inter-dimensional gates have proven to be completely safe.”  At most there will be two portals opened in any room of the game environment, colored blue and orange.  The idea is simple: enter one glowing oval doorway and you exit the other.  Anyway, you decide to cooperate with the A.I., called GLaDOS, and you gradually advance through the different test chambers of Aperture Science Laboratories. Eventually you acquire your own Aperture Science Handheld Portal Device (or ASHPD for short), with which you can create your own portals in order to solve puzzles and progress through levels.  GLaDOS, who speaks most of the time in an emotionally washed feminine voice, at first seems helpful and friendly to you, but as the game progresses, she takes on a more sinister and hostile disposure.  She says thus much about the murky green water filling many of the test chambers: “Please note that any appearance of danger is only a means to enhance your testing experience.”  The first time you really become aware that you’re fighting for survival is when GLaDOS inconveniently replaces a test chamber with “a live fire course designed for military androids”, a room packed with destructive but oddly polite turret-bots, who apologize after firing on you: “No hard feelings.”  At this point, the game is remarkably reminiscent of the second half of 2001: A Space Odyssey, wherein the humans’ greatest robotic ally is corrupted and viciously turns on its makers.  But Portal is honestly many times better than that bore of a film.

Wikipedia has described in great depth the gameplay and tricks of Portal, so that site or the downloadable demo are the best places to learn more about the fictional science of Portals.  I’ll briefly describe one stunt that is very cool to execute with Portals.  First you fire a portal to the bottom of a cliff somewhere.  Then find any spot on a wall, or possibly the floor, that suits your fancy, and shoot another portal there.  By jumping off the cliff and entering the first portal you placed, you’ll come hurdling out of the second, either flying out of the floor and into the air, or leaping across a chasm through the wall.  Clearly it’s all about how “portals affect forward momentum.”  Awesome, huh?  The same move can be done with inanimate objects like weighted storage cubes or GLaDOS’ ever watching cameras scattered throughout the laboratory (yes, she has eyes everywhere just like Hal).

The writing of the game is very witty, and while I wouldn’t it call it hilarious or laugh-inducing like some other fans of the game, it’ll definitely smack a few smiles on your face.  There are only two characters in the story, yourself and GLaDOS, and the A.I.’s character is extremely well developed.  She is sarcastic, deceiving, tyrannical, flattering, and rather immature, despite having a ridiculously large vocabulary.  “Despite what we said earlier, our statement that we would not be monitoring this test chamber was an outright fabrication.  As part of required test protocol, we will stop enhancing the truth in 3...2…buzzzzz.”  “Very impressive.  You remain resolute and resourceful in an atmosphere of extreme pessimism.”  Your player, a woman named Chell (although her name isn’t mentioned in the game), never speaks, a wise decision which has worked massively in other games like the aforementioned Myst games and ODST.

Portal is a near perfect game, but if I can find something to complain about, it’s the length.  If you play through Portal quickly and don’t take too much time to lovingly experience the atmosphere (like I did), you can complete it in about 4 hours.  It took me around 300 minutes to complete the game the first time through, and I didn’t rush.  Because of this, Portal is closer to a long movie that you play than a normal video game.  Another beef I had with the game was the overuse of repeated graffiti.  The first time you find the sentence, “The cake is a lie,” scribbled on an otherwise clean concrete wall, you are pleasantly surprised, and that gets you thinking about the reward GLaDOS continually promises you to motivate your progression through the test chambers.  But after a dozen more times of viewing the same phrase, it begins to lose its charm.  Also, there’s the obvious fact that Portal has little to no replay value, depending on how much you love the game, because once you’ve solved the puzzles, it’s not that difficult to complete them again.

Luckily, Valve released a special edition of sorts for Portal to remedy the problem involving replay value.  Portal: Still Alive has 14 extra test chambers to traverse, which are still fun and challenging although they lack dialogue and don’t tie into the main story of the game.  The Still Alive version, which is downloadable as an “arcade” game from Xbox Live and the Playstation Network (boo!), also includes interesting commentary from the developers and voice actress Ellen McLain which can be accessed while playing the campaign.

So, if you’ve mastered the Halo series and want to try a different kind of first-person game with unique gameplay, witty writing, and intriguing graphics (I regret squeezing this into my epilogue paragraph, but I have to say: the environments of both Portal games are awesome and sometimes unnerving), take Portal for a spin.  It truly is a masterpiece.

9/10


Update: I got Portal 2 just a few weeks ago and it's my opinion that it's the best game ever made.  I've actually laughed out loud a couple times during this one.  Here are two of the better quotes from the game:
 
Glados: This next test involves turrets.  You remember them; they're those white, spherical things that are full of bullets - oh, wait - that's you in 5 seconds.
Same: Look, we've both said some things that you'll regret, but I think we can put our differences behind us - for science, you monster.

Friday, July 15, 2011

July 15th is...

NOT a Tuesday.


Hey, George Noory, I think aliens came in the middle of the night and messed up our calendars.  Or maybe Johnny Depp made this poster.  He was dumb enough to star in a 4th Pirates movie.  Who knows?  BTW, "This Year's Best Family Film" is taken from a website called artistdirect.com.  You decide whether that's a credible source or not.  I think not, as more respected critics bashed the film for being marketed to kids, but containing an abundance of obscenities, primarily H-words, not to mention that the humor of the film mostly comes from Western insider jokes.  However, Rango doubtless will be the year's best ANIMATED film, seeing how all we've gotten so far is Rio and Cars 2, with Puss in Boots (The 5th in the Shrek saga) and Happy Feet 2 (The 1st was an epic failure of a movie on every single level).  Kung Fu Panda 2 doesn't look awful, but it is an unnecessary sequel, and Rango is an original idea.  Gee, what is it with sequels now in Hollywood?  I guess people don't want to use their heads and brainstorm new concepts for films.  That's difficult.

Friday, June 24, 2011

American Judge: A handbook

My interest in American Idol knockoff shows was aroused when my family and I watched one on NBC earlier this week.  “The Voice” was the only thing currently on a hotel television which was barren of any good channels.  Anyway, the show was serious garbage.  It took everything already bad about American Idol and America’s Got Talent (Heck, no it doesn’t.) and made it worse.  The camera angles, on-stage light shows, and formula of the show were all straight from Idol.  The host, so-named Bryan Lakecrest by us, tried to comb his hair and speak just like Ryan Seacrest, and the “esteemed panel of judges” was a cheap rip-off of Idol as well.  We were cracking jokes and mocking the program all the way through it.  The funniest part of it was when they showed live tweets halfway through the hour.  The idiotic things people write on social networking sites…

So, do you have what it takes?  Check out these guidelines if you want to be the next judge on an American “singing” reality show.  Simon Cowell is of course the exception to these principles, as well as Piers Morgan, who basically tries to copy him.

Prerequisites-

1. You must be one of the following: (a) an inarticulate buffoon (Randy Jackson), (b) a friendly, smiley, but dim cheerleader (Paula Abdul and nearly all female judges); (c) a potty mouthed ex-rocker (Steven Tyler or the proposed Howard Stern, who isn’t a rocker but is pretty much the most obscene radio host on the planet).

Judicial techniques-

2. If you can’t honestly say anything positive about a contestant’s singing, say it dishonestly.

3. If the song is actually one people have heard before, say it was the best version you’ve ever heard.  Maybe add that the original artist would be proud.

4. If you really want to push the truth, say that the contestant has “one of the best singing voices ever”.  Some crowds really buy into this garbage.

Escape routes for 2.-

5. You may make irrelevant comments about the contestant’s hairstyle, dress, shoes, and general attire, while the camera zooms in on those areas.

6. If the contestant is not wearing anything of remote interest, you may make nice, seemingly related comments about the song, especially if it was a song about babies or hurricanes.  If the song was built around a sleeping bag, do your best to commend it, and no one will blame you if you sound unconvincing.

7. If the contestants were playing or pretending to play an instrument (it’s customary in this era of singing shows), tell them they rocked their instrument (if not their vocals).

8. If the contestant danced a lot on stage, tell them they had “sweet moves”, even though you can’t watch their moves on an iPod or CD player.  This red herring was practiced to great effect by Paula during her stint on Idol.

9. If a bald contestant has worn a hat all throughout the season and suddenly takes it off, try to make as big a deal out of it as you can.  (I could hardly believe this moronic tangent came up on the show.)

Tips on delivery and diction-

10. Use descriptive words such as “amazing” or “beautiful” in your evaluation of the contestant’s performance. (“Excruciating” is a Simon exclusive. “Sorry.”)

11. If you have a monosyllabic vocabulary which doesn’t include those big words in 10., don’t be afraid to let out your “yos”, “dudes”, “dogs” and “likes” in all their uneducated glory.  95+% of America has you in good company.

12. Coca Cola helps you organize your thoughts and present them in a coherent manner.  Take a sip every now and then for the camera.

Wednesday, March 30, 2011

March 30th is...

National no improper use of "like" day!

That can also extend to include no slang uses of "all", "yeah", or just "ya' know"s in general.  I was aware of this plague before I started to go to school, but that just reinforced my feelings about it.  As an Author, I am seriously peeved.

So, if you ever have time, please forward this blog post to all emails in your address book, with the following message: "I pledge to withhold from all manners of poor English for a single day, according to national no improper use of 'like' day, begun by Josephos Rex of The Author's Files."  If you pledge something, that'll automatically ignite anyone's interest.

Tuesday, March 29, 2011

March 29th is...

National no-makeup day!

Starting now, 3-29 on the calendar is national no-makeup day.  I don't believe anyone else has claimed this date (including those "Talk like a pirate day" guys), so I'm going to go ahead and do it.  WHY do I impose this horrible punishment on so many people?  Because I'm sick of seeing "false faces" at school, and God makes women beautiful without any eyeliner, lipstick, or other stuff.

Like nobuddy claimed 2morrow either, so I'm like going 2 try that too, ya' know?  March 30th is all... guess.  And come back tomorrow to see.